Sep 09, 2010, 10:36 PM // 22:36
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#1
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Game Update - 9/9/10
Quote:
Update - Thursday, September 9, 2010
Automated Tournaments
- Updated the 2010 Automated Tournament Series Trophy in the Great Temple of Balthazar.
- Updated the Automated Tournament map rotation.
Bug Fixes
- Fixed a bug that prevented Holy Wrath, when recast, from resetting the number of times attack damage can be dealt back to the source.
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Nothing to see here. Move along.
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Sep 09, 2010, 10:41 PM // 22:41
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#2
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Frost Gate Guardian
Join Date: Nov 2005
Location: London, UK
Profession: Mo/W
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A whole month for that?
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Sep 09, 2010, 10:43 PM // 22:43
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#3
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Wilds Pathfinder
Join Date: Apr 2007
Guild: TSR
Profession: Mo/Me
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I have to say that is really rather amusing To there credit though they have been a tad busy with those little GW2 demos.
Pol
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Sep 09, 2010, 10:46 PM // 22:46
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#4
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Furnace Stoker
Join Date: Sep 2008
Location: orlando,florida
Guild: Society of Souls [Argh]
Profession: Rt/E
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wow. this sucks. if it took them a "month" do just this i hate to see how long it takes to actually do something for the game. like say halloween? xD
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Sep 09, 2010, 10:50 PM // 22:50
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#5
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Quote:
Originally Posted by Polgara Val
I have to say that is really rather amusing To there credit though they have been a tad busy with those little GW2 demos.
Pol
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GW1 Live Team doesn't work on GW2.
I'd settle for a Dervish update pre-preview even.
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Sep 09, 2010, 10:58 PM // 22:58
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#6
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Lion's Arch Merchant
Join Date: Dec 2008
Location: Poland
Guild: The Autonomy [火火火]
Profession: Mo/A
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Useless update is useless. Thanks for deleting battles from observe, now I'm bored. :/
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Sep 09, 2010, 11:07 PM // 23:07
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#7
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Wilds Pathfinder
Join Date: Apr 2007
Guild: TSR
Profession: Mo/Me
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Quote:
Originally Posted by FengShuiDove
GW1 Live Team doesn't work on GW2.
I'd settle for a Dervish update pre-preview even.
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Good point, how big is that team again?
Pol
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Sep 09, 2010, 11:36 PM // 23:36
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#8
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Frost Gate Guardian
Join Date: Mar 2010
Profession: E/
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Hey, at least they fixed a bug IN ADDITION to the ENORMOUS change to the map rotation.
btw ... has the map rotation actually changed THIS time?
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Sep 09, 2010, 11:43 PM // 23:43
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#9
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Frost Gate Guardian
Join Date: Dec 2007
Profession: D/
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I was even a bit happy and excited when I realized something had changed, thought I'd be able to go back to the game and test some new builds with my Dervish... Or maybe experience new content!
Then I saw the update notes.
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Sep 09, 2010, 11:56 PM // 23:56
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#10
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Quote:
Originally Posted by Mashiyu
btw ... has the map rotation actually changed THIS time?
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We'll see in three hours.
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Sep 10, 2010, 12:40 AM // 00:40
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#11
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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Quote:
Originally Posted by Crystal Of Winter
A whole month for that?
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I share this sentiment. Luckily, all I do anymore is post on forums and check on Thursdays for the "update" that is never delivered.
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Sep 10, 2010, 12:50 AM // 00:50
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#12
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Lion's Arch Merchant
Join Date: Nov 2007
Location: Michigan
Guild: Reign of Judgement [RoJ]
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I've pretty much lost all hope, Guild Wars is one of my least favorite games to play now. Good community for the most part, good game but the downside is it all ends. Do they expect me to just farm my rear off and still enjoy the game!
Have fun...
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Sep 10, 2010, 12:51 AM // 00:51
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#13
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Desert Nomad
Join Date: Jan 2009
Profession: N/
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while the Live Team does not help with GW2, they did help with the two conventions
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Sep 10, 2010, 01:07 AM // 01:07
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#14
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Illusion of skillz [Iz]
Profession: W/E
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and so the Anet did monthly maintenance QQ fest begins
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Sep 10, 2010, 01:14 AM // 01:14
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#15
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Quote:
Originally Posted by dusanyu
and so the Anet did monthly maintenance QQ fest begins
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Yeah, I guess it's not too bad. It's only been 3 1/2 months since the last "real" update.
We should be used to that by now. Well, I am, at least.
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Sep 10, 2010, 01:19 AM // 01:19
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#16
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Desert Nomad
Join Date: Jul 2007
Location: Cuba
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Quote:
Originally Posted by Karate Jesus
Yeah, I guess it's not too bad. It's only been 3 1/2 months since the last "real" update.
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Hey now, I'm sure they spent their time productively.
Afterall, someone needs to make the coffee for the GW2 Dev team.
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Sep 10, 2010, 01:24 AM // 01:24
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#17
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Jungle Guide
Join Date: Sep 2007
Guild: Untimely Demise [Err了] - SOHK
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Such a joke =\
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Sep 10, 2010, 01:33 AM // 01:33
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#18
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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I dont understand a nick of programming, but I cant see it being that difficult to modify a couple of skills. Sit down for a day and come up between the 2 or 3 people 40 changes. Make them, submit them to the test krewe, and see how it goes. I mean most of the coding is already in there for other skills, the only skill update I can think of that might have taken alot of extra time might have been RoJ for the awesome animation, or the buff to earthshaker (although that was just the giant stomp quiver added to that skill).
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Sep 10, 2010, 01:35 AM // 01:35
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#19
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Wilds Pathfinder
Join Date: Jul 2005
Guild: We Farm Your [트두므s]
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Quote:
Bug Fixes
* Fixed a bug that prevented Holy Wrath, when recast, from resetting the number of times attack damage can be dealt back to the source.
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Seems like every skill that gets changed to a counter system has this same exact bug that goes unfixed for a good deal of time.
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Sep 10, 2010, 01:37 AM // 01:37
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#20
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Frost Gate Guardian
Join Date: Sep 2009
Location: UK
Profession: Mo/
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*Opens Guild Wars*
"Ooh..loading bar!"
*Opens Wiki, clicks top right link*
*Sighs*
*Closes Guild Wars*
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